![]() When waiting for a Martian Probe to spawn, placing or holding a Water Candle will drastically reduce the wait time, letting you trigger the Martian Madness event faster.Water Candles can be useful for farming enemies for rare items, since the increased spawn rate provides more enemies from which to acquire drops.The NPC presence still prevents the spawn of hostile enemies. If the player enjoys fishing, it can often be useful to place Water Candles around their town, as it increases the spawn rate of bait critters like Fireflies and Worms.It may help to collect or turn off all Water Candles found in the Dungeon, as doing so will lower enemy spawn rates in the area.Being in Space also entirely prevents the Peace Candle from canceling out the Water Candle's increase of +50% maximum amount of simultaneous on-screen enemies. This is the only situation in which the Peace Candle does not fully cancel out the Water Candle, but rather reduces its effect to a spawn rate increase of +100%. In Space, the Water Candle's effects are much more prominent, increasing the effective spawn rate from +33% to +167%.Water Candles cannot be used to increase the spawn rates of certain events like the Pumpkin and Frost Moons, or the Goblin and Pirate Invasions, though the increase in spawned enemies still applies to the Blood Moon and Solar Eclipse.However, it will increase enemy spawn rates underwater, whether placed or held. Recruit 3 Great Sword Warriors or 3 Longbow. Please, help me to win back the remaining territories and find my father. B) When you aborted previous quest: Your kindness and generosity please me. Please help me take back my people's land and find my father. It will give off light underwater if placed, but not if held. A) When you fulfilled previous quest: The witch is dead, but there are more enemies. The Water Candle can be placed underwater, but it cannot be held underwater.On the Mobile version, the effect of a placed Water Candle will stack with that of a held Water Candle.Conversely, the Water Candle's effect stacks with that of the Battle Potion. If a Peace Candle and a Water Candle are active at the same time, neither have any effect on spawn rates. The Water Candle's effect is the opposite of the Peace Candle, which decreases enemy spawn rates. Water Candles cannot be turned off, and do not act as mechanisms. Water Candles that are turned off will not activate the Water Candle debuff. Placed Water Candles can be shut off by pressing the ⚷ Open / Activate button on them, and will toggle when activated via wiring. Water Candles can only be placed on platforms and flat furniture items like Work Benches and Tables. Multiple candles will not stack with each other, even if one is placed and the other held. In order to be considered "holding" the candle, it must be in the player's hotbar and currently selected merely being in a player's inventory will not suffice. The debuff is applied to any players holding or standing within a rectangular area of 169×125 ( ) / 100×84 ( ) tiles centered on a Water Candle. The Water Candle debuff increases all enemy and critter spawn rates by 33%, and increases the maximum number of simultaneous on-screen enemies by 50%. They can also be crafted at a Crystal Ball, which is bought from the Wizard. Several Water Candles are found commonly on the shelves of the Dungeon. Holding a Water Candle does not cause the debuff icon to display, but still causes an identical effect. When placed, it gives nearby players the Water Candle debuff. The Water Candle is a furniture item that can be placed or held to increase enemy and critter spawn rates in the area, and emits a low amount of light. This would make for some real fun for combat oriented players in 2.For a complete list of candles, see Candle. Defeat and imprison, or recruit some colorfull guards for your keep for those zergfest-waves. Zergfest could have some fun times during keep attacks. ![]() Maybe tie this to the respawn-option, regular amounts in "first go" but once respawned, bring some friends! Simply, LOTS more enemies, hilarious amounts for those who just want to kill lots and lots of everything. Maybe even finish the main story to unlock. ZERGFEST MODE!!!1 Most certainly needs to be an option. Ofc no unique drops twice and maybe half or so XP to avoid farming. Im sure some would like an option to turn respawning on or off. ![]() Once certain nest of monsters have been cleared, respawn them after X-days, maybe scale em to players current level too for some extra challenge. Travelling is boring, why not add some random encounters to spice things up a bit, small maps "just for that" with the ability to run or go in cloaked and not just get swarmed. Seems like theres some mods nowdays, well, heres one that most likely im not the only one hoping for. ![]()
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