![]() ![]() ![]() Breakthrough: At the end of the game, pick up to 3 units (except aircraft) wholly within 6” of your opponent’s battlefield edge.Could be useful for very, very durable units. This is potentially really easy for your opponent to deny just by killing that unit. If that unit is on that objective at the end of the game, it gains 4 experience. Sentinel: Pick a unit and an objective.Cull the hordes is still probably better for that, though. Either you have to pick 4 objectives for an onslaught game and both warpcraft and the other No Mercy, No Respite agendas don’t look promising, or if I wanted to stack as much experience as possible on one powerful unit to ensure they level up fast. There are two times I could see picking this. It’s automatic, but it’s only 2 experience. Reaper: 2 experience to the unit that destroys the most units.Probably good if you run up against hordes, especially if you have blast weapons or scary, multi-phase threats like knights. Cull the Hordes: 1 experience each time a unit kills 6 or more models in the same phase.If you’re playing onslaught and have to pick 4 agendas, but don’t have any psykers for Warpcraft objectives, you might go with this. Potentially good in a very large game, but I expect it won’t net you as much as a lot of the Purge the Enemy options. First Strike: 1 experience for each unit killed in the first turn.3 experience isn’t a lot in comparison to other, much more reliable agendas, especially in the Purge the Enemy category. I feel like this one is a bit of a swing and a miss. ![]() No double dipping with resurrection abilities. Kingslayer: 3 experience for the unit that kills the enemy warlord.Titan Hunter is much less likely to leave you overflowing with experience than the other Purge the Enemy agendas, but it’s a solid against the knight armies it is designed for. Titan Hunter: 4 experience for each titanic unit killed.Other players in your campaign are going to hate anyone who brings full units of 3 sentinels or a flock of landspeeders and hands you 6 free XP. This is also situational, but probably ranging from decent to absurdly good. Priority Target: 2 experience for each monster or vehicle killed.Probably slightly situational, but you can probably rely on at least getting a few experience out of this. This is potentially a really good one if your opponent rolls up with a whole load of characters. Assassins: 2 experience for each character killed.Each agenda you pick must come from a different category, forcing you to diversify your goals as your games get bigger. When selecting agendas, you pick 1 for a Combat Patrol game, 2 for an Incursion game, 3 for a Strike Force game, and 4 for an Onslaught game. There are some that can potentially award more, but are situational or harder to achieve to that level, and some that give less, but are either automatic or extremely easy. On average, most agendas will net you 4-6 experience points across your army if successful, depending on difficulty. Along with killing units and the end of battle Marked for Greatness choice, these are the main way to quickly advance your units. However, they award the units that accomplish them with experience instead of victory points. AgendasĪgendas in Crusade missions replace the secondary objectives in standard Matched Play missions, but they’re similar in many ways. For the most part, though, they seem to have put a lot of thought into them and they don’t favor either player. They’re also a lot more willing to be asymmetrical or otherwise delve into mechanics that are thematic, but aren’t perfectly balanced. In broad strokes, the Crusade missions are simpler mechanically – typically with only a single objective – with secondary complexity instead coming from the agendas and other methods of gaining experience. We’ll take a little bit lighter touch than we do with our competitive play reviews since Crusade and Narrative play aren’t so much about crushing your enemies and seeing them driven before you as they are telling a good story. In today’s Narrative Forge, Robert “TheChirurgeon” Jones and Evan “Felime” Siefring will be talking about the Missions and Agendas in Crusade, how they differ from Matched Play missions and rules, and what you need to know about playing them. ![]()
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